My story basically is a about a character on the ship that becomes a hero when the character hears a big explosion and that’s when the decision making starts. I tried not to make the action to intense nor to slow because I intended to make it work for anyone, for a kid to an adult. I feel like I lack some kind of drama in y story but to be honest I’m not a big writer not very creative person so I think I did a great job and I had so many difficulties trying to come up with an scenario and events happening in it. Like I said before this story game involves the person to take decisions that are going to save people and save the ship. Some decisions are important but at the end I made the person choose the right option that led to the same ending if he had picked any character on the ship. I know these are force decisions, but I think having fun and enjoying the moments counts more than having the best theme park, although it helps a lot. Well the person has to take decisions and those decisions will lead to consequences, good or bad but that will not affect the environment but they are going to have to interact with the other people to fight the situation because all of them are aboard and they all “may die.” After they all help each other and solve the issue they are moved to another room where they get a special medal for completing the task and they can either keep it or exchange that for a picture with a character involve in the ship. This may not be the coolest and extreme story but if you could picture what I imagined I think you would understand better why I liked what I created 😊. Something that I forgot to mention is that depending on your character you’re going to have different situations and scenarios of different places on the ship.